Storage medium storing game program, game processing method, and information processing apparatus

ABSTRACT

A non-transitory computer readable recording medium stores game program code instructions for a game in which users do battle, and the game program code instructions cause a computer to perform a data storage function of storing a first panel data that includes a plurality of panels associated with the first user to a storage unit; a control function of receiving information regarding a selection by the first user, the selection being for one or more panels indicating characters to be disposed in one or more divisions of a game display screen including a display region formed by the divisions; the data storage function further stores the panel associated with information of motion to the storage unit, and the control function transmits information for displaying the panel as a moving character according to the information of motion associated with the panel when the panel is disposed in a target division.

CROSS REFERENCE TO RELATED APPLICATIONS

This application is a continuation of U.S. patent application Ser. No.16/277,144 filed Feb. 15, 2019, which is a continuation of U.S. patentapplication Ser. No. 15/686,268 filed Aug. 25, 2017, which is acontinuation of U.S. patent application Ser. No. 15/391,123, filed Dec.27, 2016, which is a continuation of U.S. patent application Ser. No.15/253,964, filed Sep. 1, 2016, now U.S. Pat. No. 9,636,583, which is acontinuation of U.S. patent application Ser. No. 14/291,358, filed May30, 2014, now U.S. Pat. No. 9,457,273, that claims the benefit of JP2013-116039, filed on May 31, 2013, JP 2013-268385, filed on Dec. 26,2013, and JP 2014-042491, filed on Mar. 5, 2014, the entire contents ofthe above applications being hereby incorporated by reference.

TECHNICAL FIELD

This disclosure relates to a storage medium storing a game program, agame processing method, and an information processing apparatus and, inparticular, to a storage medium storing a game program and a gameprocessing method of a game in which a plurality of characters battleagainst each other, and an information processing apparatus thatcontrols the game.

BACKGROUND

In recent years, with the spread of electronic apparatuses such as smartphones and tablets, games played on these electronic apparatuses havebeen actively developed.

As an example of such a game, there is a card game in which the userplays against other users or against the computer using cards collectedin the game.

Japanese Unexamined Patent Application Publication No. 2007-252696discloses a technique regarding the card game described above. Accordingto that technique, the user configures a deck with cards used in a playwhich is selected from a plurality of cards that the user owns, andplays a rock-paper-scissors game or the like with an opponent using thedeck.

Such a card game system is familiar to many users today. However, sincethe use of a two-dimensional card in the battle scene is sometimesboring, there have been calls for improvement.

It could therefore be helpful to provide a storage medium storing a gameprogram and a game processing method of a game that gives a user a highvisual effect, and an information processing apparatus that controls thegame.

SUMMARY

I provide:

(1) A non-transitory computer readable recording medium storing gameprogram code instructions for a game in which a first user and a seconduser do battle, and when the game program code instructions are executedby a computer, the game program code instructions cause the computer toperform a data storage function of storing a first panel data thatincludes a plurality of panels associated with the first user to astorage unit; a control function of receiving information regarding aselection by the first user, the selection being for one or more panelsindicating characters to be disposed in one or more divisions of a gamedisplay screen including a display region formed by the divisions; thedata storage function further stores the panel associated withinformation of motion to the storage unit, and the control functiontransmits information for displaying the panel as a moving characteraccording to the information of motion associated with the panel whenthe panel is disposed in a target division;

(2) The recording medium according to (1), wherein the control functiondisposes the panel in the target division or receives an instruction fordisposing the panel in the target division when the panel selected bythe first user is allowed to be disposed in the target division;

(3) The recording medium according to (1), wherein the data storagefunction further stores the panel associated with information of text tobe displayed to overlap the panel to the storage unit, and the controlfunction transmits information for displaying the game display screen inwhich the panel overlapped with the text is disposed in the targetdivision on the basis of the panel selected by the first user and theinformation of text to be displayed to overlap the panel;

(4) The recording medium according to (1), wherein the data storagefunction further stores the panel associated with information of costpoints that is reduced by disposing the panel to the storage unit, thedata storage function compares the information of cost points associatedwith the panel selected by the first user and information of possessingcost points associated with the first user when the control functionreceives information regarding the selection by the first user, andstores a value obtained by subtracting a value according to theinformation of cost points from a value according to the information ofpossessing cost points by updating as the information of possessing costpoint to the storage unit when the value according to the information ofpossessing cost points is greater than or equal to the value accordingto the information of cost points as a result of above comparison, andthe control function transmits information for displaying the valueaccording to the updated information of possessing cost points in thegame display screen;

(5) The recording medium according to (1), wherein the data storagefunction further stores the panel associated with information of effectpoints that indicates effect on a character of the second user bydisposing the panel to the storage unit, the data storage functioncompares the information of effect points associated with the panelselected by the first user and information of hit points associated withthe character of the second user when the control function receivesinformation regarding the selection by the first user, and stores avalue obtained by subtracting a value according to the information ofeffect points from a value according to the information of hit points byupdating as the information of hit point to the storage unit when thevalue according to the information of hit points is greater than orequal to the value according to the information of effect points as aresult of above comparison, and the control function transmitsinformation for displaying the value according to the updatedinformation of hit points in the game display screen;

(6) A game processing method for a game in which a first user and asecond user do battle, and when executed by a computer, the gameprocessing method causes the computer to perform a data storage step ofstoring a first panel data that includes a plurality of panelsassociated with the first user to a storage unit; a control step ofreceiving information regarding a selection by the first user, theselection being for one or more panels indicating characters to bedisposed in one or more divisions of a game display screen including adisplay region formed by the divisions; the data storage step furtherstores the panel associated with information of motion to the storageunit, and the control step transmits information for displaying thepanel as a moving character according to the information of motionassociated with the panel when the panel is disposed in a targetdivision;

(7) A server apparatus that controls a game in which a first user and asecond user do battle, including a data storage unit that stores a firstpanel data that includes a plurality of panels associated with the firstuser; a control unit that receives information regarding a selection bythe first user, the selection being for one or more panels indicatingcharacters to be disposed in one or more divisions of a game displayscreen including a display region formed by the divisions; the datastorage unit further stores the panel associated with information ofmotion, and the control unit transmits information for displaying thepanel as a moving character according to the information of motionassociated with the panel when the panel is disposed in a targetdivision;

(8) A non-transitory computer readable recording medium storing gameprogram code instructions for a game in which a first user and a seconduser do battle, and when the game program code instructions are executedby a computer, the game program code instructions cause the computer toperform a data storage function of storing a first panel data thatincludes a plurality of panels associated with the first user to astorage unit; a panel selection function of receiving a selection by thefirst user, the selection being for one or more panels indicatingcharacters to be disposed in one or more divisions of a game displayscreen including a display region formed by the divisions; a panellayout function of disposing the panels in the divisions on the basis ofthe selection received by the panel selection function; and a screendisplay control function of controlling the game display screen on ascreen display unit on the basis of information regarding the layout bythe panel layout function; the data storage function further stores thepanel associated with information of motion to the storage unit, and thescreen display control function controls for displaying the panel as amoving character according to the information of motion associated withthe panel when the panel is disposed in a target division;

(9) The recording medium according to (8), wherein the panel layoutfunction disposes the panel in the target division or receives aninstruction for disposing the panel in the target division when thepanel selected by the first user is allowed to be disposed in the targetdivision;

(10) The recording medium according to (8), wherein the data storagefunction further stores the panel associated with information of text tobe displayed to overlap the panel to the storage unit, and the screendisplay control function displays the game display screen in which thepanel overlapped with the text is disposed in the target division on thebasis of the panel selected by the first user and the information oftext to be displayed to overlap the panel;

(11) The recording medium according to (8), wherein the data storagefunction further stores the panel associated with information of costpoints that is reduced by disposing the panel to the storage unit, thedata storage function compares the information of cost points associatedwith the panel selected by the first user and information of possessingcost points associated with the first user when the panel selectionfunction receives information regarding the selection by the first userand stores a value obtained by subtracting a value according to theinformation of cost points from a value according to the information ofpossessing cost points by updating as the information of possessing costpoint to the storage unit when the value according to the information ofpossessing cost points is greater than or equal to the value accordingto the information of cost points as a result of above comparison, andthe screen display control function controls for displaying the valueaccording to the updated information of possessing cost points in thegame display screen;

(12) The recording medium according to (8), wherein the data storagefunction further stores the panel associated with information of effectpoints that indicates effect on a character of the second user bydisposing the panel to the storage unit, the data storage functioncompares the information of effect points associated with the panelselected by the first user and information of hit points associated withthe character of the second user when the panel selection functionreceives information regarding the selection by the first user, andstores a value obtained by subtracting a value according to theinformation of effect points from a value according to the informationof hit points by updating as the information of hit point to the storageunit when the value according to the information of hit points isgreater than or equal to the value according to the information ofeffect points as a result of above comparison, and the screen displaycontrol function controls for displaying the value according to theupdated information of hit points in the game display screen;

(13) The recording medium according to (8), wherein the receiving of theselection by the panel selection function is performed on the basis ofinformation inputted from a touch panel display;

(14) A game processing method for a game in which a first user and asecond user do battle, and when executed by a computer, the gameprocessing method causes the computer to perform a data storage step ofstoring a first panel data that includes a plurality of panelsassociated with the first user to a storage unit; a panel selection stepof receiving a selection by the first user, the selection being for oneor more panels indicating characters to be disposed in one or moredivisions of a game display screen including a display region formed bythe divisions; a panel layout step of disposing the panels in thedivisions on the basis of the selection received by the panel selectionstep; and a screen display control step of controlling the game displayscreen on a screen display unit on the basis of information regardingthe layout by the panel layout step; the data storage step furtherstores the panel associated with information of motion to the storageunit, and the screen display control step controls for displaying thepanel as a moving character according to the information of motionassociated with the panel when the panel is disposed in a targetdivision;

(15) An information processing apparatus that controls a game in which afirst user and a second user do battle, including a data storage unitthat stores a first panel data that includes a plurality of panelsassociated with the first user; a panel selection unit that receives aselection by the first user, the selection being for one or more panelsindicating characters to be disposed in one or more divisions of a gamedisplay screen including a display region formed by the divisions; apanel layout unit that disposes the panels in the divisions on the basisof the selection received by the panel selection unit; and a screendisplay control unit that controls the game display screen on a screendisplay unit on the basis of information regarding the layout by thepanel layout unit; the data storage unit further stores the panelassociated with information of motion, and the screen display controlunit controls for displaying the panel as a moving character accordingto the information of motion associated with the panel when the panel isdisposed in a target division.

According to the storage medium, the game processing method, and theinformation processing apparatus, it is possible to provide a game thatgives a user a high visual effect.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a flowchart showing an example of a game program.

FIG. 2 is a block diagram showing an example of an informationprocessing apparatus.

FIG. 3 is a schematic diagram showing an example of a game displayscreen.

FIG. 4 is a schematic diagram showing an example of the game displayscreen.

FIGS. 5A and 5B are schematic diagrams showing examples of a panel.

FIG. 6 is a schematic diagram showing an example of the panel.

FIG. 7 is a schematic diagram explaining an example of the game.

FIG. 8 is a schematic diagram explaining an example of the game.

FIG. 9 is a schematic diagram explaining an example of the game.

FIG. 10 is a schematic diagram explaining an example of the game.

FIGS. 11A and 11B are schematic diagrams explaining examples of thegame.

FIG. 12 is a schematic diagram explaining an example of the game.

DETAILED DESCRIPTION

A game program according to examples will be described with reference tothe accompanying diagrams.

The game program is for a game in which the first and second charactersbattle against each other, and causes a computer to realize a datastorage function, a panel selection function, a panel layout function, ascreen display control function, and an emphasized display function.

FIG. 1 is a flowchart showing an example of a game program 100.

Using the data storage function, a first panel database including aplurality of panels that the first character possesses and a secondpanel database including a plurality of panels that the second characterpossesses are stored (STEP 110). This function can be realized by a datastorage unit to be described later.

Using the panel selection function, panels to be disposed in frames ofthe game display screen including a battle display region formed by oneor more frames are selected from the first panel database including aplurality of panels that the first character possesses and the secondpanel database including a plurality of panels that the second characterpossesses (STEP 120). This function can be realized by a panel selectionsection to be described later.

Using the panel layout function, the panels selected by the panelselection function are disposed in the frames (STEP 130). This functioncan be realized by a panel layout section to be described later.

Using the screen display control function, the game display screen isdisplayed on a screen display unit (STEP 140). The screen display unitreceives a signal output from a screen display control section of aninformation processing apparatus, which will be described later. Forexample, a display device provided in a user terminal can be used. Inaddition, it is possible to use a touch panel type display that alsoserves as an input unit to be described later. This function can berealized by the screen display control section to be described later.

Using the emphasized display function, the panel disposed by the panellayout function is emphasized and displayed on the screen display unitbased on the panel information indicating the characteristics of thepanel (STEP 150). “Emphasized display” refers to displaying a specificpanel of the panels disposed in the frames noticeably compared with theother panels. As examples of emphasized display, it is possible todisplay a movie or display a frame to surround the panel. This functioncan be realized by an emphasized display section to be described later.

The game program can be executed in a server apparatus or a userterminal to perform each process of the game described above. Inaddition, the game program can be provided in a state where the gameprogram is recorded on a computer-readable recording medium. Recordingmedia is not particularly limited as long as the recording media can beread by the computer such as a CD-ROM and a DVD.

Next, a game processing method according to an example will bedescribed.

The game processing method is for a game in which the first and secondcharacters battle against each other, and includes a data storage step,a panel selection step, a panel layout step, a screen display controlstep, and an emphasized display step.

In the data storage step, a first panel database including a pluralityof panels that the first character possesses and a second panel databaseincluding a plurality of panels that the second character possesses arestored. This step can be processed by the data storage unit to bedescribed later.

In the panel selection step, panels to be disposed in frames of the gamedisplay screen including a battle display region formed by one or moreframes are selected from the first and second panel databases. This stepcan be processed by the panel selection section to be described later.

In the panel layout step, the panels selected in the panel selectionstep are disposed in the frames. This step can be processed by the panellayout section to be described later.

In the screen display control step, the game display screen is displayedon the screen display unit. This step can be processed by the screendisplay control section to be described later.

In the emphasized display step, the panel disposed in the panel layoutstep is emphasized and displayed on the screen display unit based on thepanel information indicating the characteristics of the panel. This stepcan be processed by the emphasized display section to be describedlater.

Next, an information processing apparatus according to an example willbe described with reference to the accompanying diagrams.

FIG. 2 is a block diagram schematically showing an example of theinformation processing apparatus.

An information processing apparatus 200 controls a game in which thefirst and second characters battle against each other, and includes adata storage unit 210 and a control unit 220.

The data storage unit 210 stores a first panel database 211 thatincludes a plurality of panels that the first character possesses, and asecond panel database 212 that includes a plurality of panels that thesecond character possesses.

The control unit 220 includes: a screen display control section 221 thatdisplays a game display screen that includes a battle display regionformed by one or more frames on the screen display unit; a panelselection section 222 that selects panels to be disposed in the framesof the battle display region, from the first panel databases 211 andsecond panel databases 212; a panel layout section 223 that disposes thepanels selected by the panel selection section 222 in the frames; and anemphasized display section 224 that emphasizes and displays the panelsdisposed by the panel layout section 223 on the screen display unitbased on the panel information indicating the characteristics of thepanels. As the screen display unit, a display device and the like can bementioned. In addition, it is possible to use a touch panel type displaythat also serves as an input unit to be described later.

A first panel group configured to include a plurality of panels that thefirst character possesses is stored in the first panel database 211.

A second panel group configured to include a plurality of panels thatthe second character possesses is stored in the second panel database212.

Although not shown in the diagram, the information processing apparatus200 can include an input receiving unit that receives an input to givean instruction to the control unit 220. As means for the input receivedby the input receiving unit, everything that the information processingapparatus operated by the user may have such as buttons, a keyboard or amouse, is included. In addition, as described above, it is also possibleto use a touch panel type input.

While the information processing apparatus 200 can be a server apparatusor a user terminal such as a mobile phone or a smart phone, theinformation processing apparatus 200 can also be configured to include auser terminal and a server apparatus.

FIG. 3 is a diagram schematically showing an example of a game displayscreen 300 displayed on the screen display unit. As shown in FIG. 3, thegame display screen 300 is a game display screen of a game in which thefirst and second characters battle against each other. The game displayscreen 300 includes a battle display region 310 formed by one or moreframes (in FIG. 3, frames A to G).

As shown in FIG. 3, a character (PLAYER) that the user uses can be setas the first character, and a character (ENEMY) that the computer usescan be set as the second character. Alternatively, although not shown inthe diagram, the character (PLAYER) that the user uses can be set as thefirst character, and a character (FRIEND) that another user uses can beset as the second character.

Panels selected from the first panel group configured to include aplurality of panels that the first character possesses and the secondpanel group configured to include a plurality of panels that the secondcharacter possesses are disposed in the frames A to G. In the exampleshown in FIG. 3, panels selected from the first panel group are disposedin the frames A, B, D, and F, and panels selected from the second panelgroup are disposed in the frames C, E, and G.

The emphasized display section 224 can execute the frames inpredetermined order, and emphasize and display the panels disposed inthe executed frames. The battle proceeds by executing the frames A to Gin order of the frames A, B, C, D, E, F, and G.

That is, according to the game display screen 300 according to theexample, the battle between the first and second characters proceeds ina format like a cartoon. Therefore, since the user can play the gamewith a sense of reading a cartoon, the visual effect that the userreceives is greatly improved compared to known games.

In the game display screen 300, the battle can be performed based on thepanel information regarding the panel that is emphasized and displayedby the emphasized display section 224. In this case, the panelinformation is assumed to include information regarding the size of thepanel.

In addition, each panel described above can have an arbitrary size. Inthe example shown in FIG. 4, the game display screen 300 includes thebattle display region 310 formed by frames H to O. In the battle displayregion 310 divided into cells of “4 columns×4 rows,” each of panelsdisposed in the frames H and N has a size corresponding to four cells.Similarly, each of panels disposed in the frames J and O has a sizecorresponding to two cells, and each of panels disposed in the frames I,K, L, and M has a size corresponding to one cell.

Specifically, assuming that each row indicates a turn of a battle, theoccupancy of action in each turn in horizontally long frames such as theframes H, N, and O, is high compared to that in horizontally shortframes such as the frames I, J, K, L, and M. Accordingly, for example,in the first turn, only the action of the first player is performed.

In the vertically long frames such as the frames J and N, their actionsare first performed in the previous turn. That is, for example, theframe J over the second and third turns is executed prior to the frame Mdisposed in the third turn.

That is, a panel the size of which is larger and presents at a positionwhere a turn number is earlier leads a battle advantageously.

In addition, although the case where the battle proceeds from the upperleft to the lower right is shown in the example described above, thebattle may proceed from the upper right to the lower left.

As described above, it is preferable that the battle display region 310be divided by the turn indicating the unit of the progress of thebattle.

In addition, it is preferable that the shape of the panel be arectangle. Panels can have various shapes such as a circle, a triangle,and a polygon, as well as the rectangle (including a square) such as acard in the related art.

In addition, it is preferable that the panel information described aboveinclude information on the capability of the panel. The capabilityinformation refers to information including attack, defense (avoidance),attributes, recovery, and skills to disable or replace the frame, forexample. The effect of the capability is assumed to correspond to thesize of the panel. Accordingly, the effect of the frames H and N with alarge panel size is higher than that of the other frames.

In addition, the panel can display a still image. As an example of thestill image, as shown in FIGS. 5A and 5B, the action described above canbe assumed to be expressed by way of illustration. FIG. 5A shows a stillimage of a panel with information of attack, and the illustration of thecharacter to make a punch attack is drawn. Similarly, FIG. 5B shows astill image of a panel with information of defense, and the illustrationof the character to avoid the attack of the enemy is drawn.

Preferably, these panels display a movie when the panels are emphasizedand displayed. The movie is an animation that displays a plurality ofstill images consecutively.

FIG. 6 is a diagram schematically showing the panel of the frame F shownin FIG. 3. As shown in FIG. 6, it is preferable that the frame describedabove further have a text display portion 10 to display texts.Preferably, the text display portion 10 is displayed to overlap thepanel disposed in the frame.

In addition to the panel described above, the frame preferably has asound effect display portion 20 to display the texts showing the soundeffect and/or an effect display portion 30 to display the effect. Theseportions can be displayed with a movie when the frame is emphasized anddisplayed. Due to these portions, the visual effect given to the user isfurther improved. In addition, the information processing apparatusoperated by the user may be vibrated in conjunction with the soundeffect display portion 20 or the like.

It is preferable that the panel, which is emphasized and displayed, bedisposed in the middle of the game display screen 300. That is, thepanel that is emphasized and displayed is displayed to zoom in.Accordingly, the visual effect given to the user is further improved.

In addition, it is preferable that the frame have a frame portion. Inthis frame portion, it is preferable that a frame portion of a frame inwhich the panel selected from the first panel group is disposed, and aframe portion of a frame in which the panel selected from the secondpanel group is disposed, be constructed in different colors. In thiscase, the panel of the first character and the panel of the secondcharacter can be visually easily distinguished.

In addition, as shown in FIG. 3, when the battle does not fit in thebattle display region 310, it is preferable to provide a page turnportion 40 to proceed to the next page in a part of the frame executedat the end.

Preferably, the panels described above are automatically disposed in theframes by a computer. In this case, it is possible to save the time andeffort taken for the user to dispose the panels. The battle result ispreferably determined based on the panel information at a stage wherethe panels are disposed. In addition, it is also possible to change thebattle result by changing the panel, which is displayed on the nextpage, by the operation (action for recovery or the like) of the userduring the battle.

In addition, as shown in FIGS. 3 and 4, the game display screen 300 caninclude a gauge display portion 320 to display the gauge of thecharacter. This gauge shows hit points (hereinafter, described as HP)indicating the strength of the character or character points(hereinafter, described as CP) indicating the action force of thecharacter. The HP is decreased by receiving the action of the attack ofthe opponent, and is increased by taking action for recovery. On theother hand, the CP is decreased by placing a large panel.

In FIG. 4, an example is shown in which all sizes of the panel objectscan be expressed as an integral multiple of the cell. However, thisdisclosure is not limited to this.

Next, the basic flow of a game displayed on the game display screen willbe described.

A game described as an example herein has a main cycle and a sub-cycle.In the main cycle, as shown in FIG. 7, the user selects one characterfrom a plurality of characters presented, and collects panels whileadvancing the quest. For a plurality of characters, it is possible toset the characteristics such as power type, speed type, stamina type andbalanced type. FIG. 8 shows an example of the quest and the characterselected by the user does battle with a boss character after a battlewith a plurality of enemy characters. A panel can be acquired as areward for the battle with the enemy characters and the boss character.In addition, it is also possible to acquire the panel in a specificevent or the like. Thus, the user acquires the panel by advancing thegame.

Then, in the sub-cycle, the user can use the acquired panel tostrengthen the deck for the battle or can use the acquired panel todevelop a character. Developing the character refers to combining thecharacter selected by the user with the acquired panel. As shown in FIG.9, panels are used to strengthen each part (body, arms, legs, skill, andthe like) of the body of the character. For example, a panel withinformation of the strength is used to strengthen the body of thecharacter, a panel with information of the attack is used to strengthenthe arms of the character, a panel with information of the defense isused to strengthen the legs of the character, and a panel withinformation of special technique effects during the battle is used toreinforce the skills of the character. In addition, a setting to make itpossible to select a larger number of other characters or to use astronger panel as the level of the character rises can also be made.

As shown in FIG. 10, as a reward for the battle or the event, there isan evolution material in addition to the panel. By using this evolutionmaterial, the selected character can be evolved into a character wearinga different costume. The character after evolution can have a capabilityexceeding the upper limit of the capability of the selected characterbefore evolution.

As shown in FIG. 11A, even before the battle, it is possible to advancethe story in a format like a cartoon. Then, after a battle start screenis displayed as shown in FIG. 11B, the battle is started.

In such a flow of the game, when a battle starts, the battle using thegame display screen described above is performed. FIG. 12 shows anotherexample of the game display screen. For the enemy character and thecharacter selected by the user, it is possible to set the compatibilityaccording to the attributes. In addition, when three or more specificpanels are disposed within one game display screen, it is also possibleto generate a combo exhibiting the effect beyond the effects of thesecards.

Those described above show example of the representative configurations,and my storage media, game programs, methods and apparatus are notlimited to the example.

What is claimed:
 1. A non-transitory computer readable recording mediumstoring game program code instructions for a game in which a first userand a second user do battle, and when the game program code instructionsare executed by a computer, the game program code instructions cause thecomputer to perform: a panel selection function of selecting, using thecomputer, a plurality of panels to be disposed in a plurality ofdivisions of a game display screen including a display region formed bythe divisions, wherein each panel is to be disposed in a frame portionsuperimposed on one or more of the plurality of divisions; a panellayout function of disposing, using the computer, the panels in theframe portions on the basis of the selection by the panel selectionfunction; a screen display control function of controlling, using thecomputer, the game display screen on a screen display unit on the basisof information regarding the layout by the panel layout function; and aframe execution function of performing the battle by executing, usingthe computer, the frame portions in which the panels are disposed by thepanel layout function in a predetermined order, wherein a size of eachpanel corresponds to a capability assigned to each panel, and at leastone of the panels is displayed, using the computer, emphasized in amanner differently than other panels when the frame portion of thatpanel is executed.
 2. The non-transitory computer readable recordingmedium according to claim 1, wherein a first panel of the plurality ofpanels has a first size corresponding to a first number of thedivisions, and a second panel of the plurality of panels has a second,different size corresponding to a second, different number of thedivisions.
 3. The non-transitory computer readable recording mediumaccording to claim 2, wherein the first size is greater than the secondsize, such that an effect of the capability assigned to the first panelis greater than an effect of the capability assigned to the secondpanel.
 4. The non-transitory computer readable recording mediumaccording to claim 2, wherein the first size is greater than the secondsize, and the first panel is arranged earlier in the predetermined orderthan the second panel, such that the first panel leads the battlerelative to the second panel.
 5. The non-transitory computer readablerecording medium according to claim 2, wherein the battle is performedturn-by-turn, each turn corresponds to a predetermined number of thedivisions, and the first size is greater than the second size, such thatthe first panel leads the battle relative to the second panel byspanning multiple divisions in a first turn and/or spanning multipleturns.
 6. The non-transitory computer readable recording mediumaccording to claim 1, wherein the capability assigned to each panelincludes one or more of an attack capability and a defense capability.7. The non-transitory computer readable recording medium according toclaim 1, wherein a first frame portion in which a first panel of theplurality of panels is disposed and a second frame portion in which asecond panel of the plurality of panels is disposed are displayeddifferently.
 8. The non-transitory computer readable recording mediumaccording to claim 1, wherein the panels indicate characters that thefirst user and the second user use for attack or defense in the game. 9.A game processing method for a game in which a first user and a seconduser do battle, and when executed by a computer, the game processingmethod causes the computer to perform: a panel selection step ofselecting, using the computer, a plurality of panels to be disposed in aplurality of divisions of a game display screen including a displayregion formed by the divisions, wherein each panel is to be disposed ina frame portion superimposed on one or more of the plurality ofdivisions; a panel layout step of disposing, using the computer, thepanels in the frame portions on the basis of the selection by the panelselection step; a screen display control step of controlling, using thecomputer, the game display screen on a screen display unit on the basisof information regarding the layout by the panel layout step; and aframe execution step of performing the battle by executing, using thecomputer, the frame portions in which the panels are disposed by thepanel layout step in a predetermined order, wherein a size of each panelcorresponds to a capability assigned to each panel, and at least one ofthe panels is displayed, using the computer, emphasized in a mannerdifferently than other panels when the frame portion of that panel isexecuted.
 10. An information processing apparatus that controls a gamein which a first user and a second user do battle, comprising a computerprogrammed to act as: a control unit, wherein the control unit includes:a screen display control section that displays, using the computer, agame display screen that includes a display region formed by a pluralityof divisions, on a screen display unit; a panel selection section thatselects, using the computer, a plurality of panels to be disposed in theplurality of divisions of the display region, wherein each panel is tobe disposed in a frame portion superimposed on one or more of theplurality of divisions; a panel layout section that disposes, using thecomputer, the panels in the frame portions on the basis of the selectionby the panel selection section; and a frame execution section thatperforms the battle by executing, using the computer, the frame portionsin which the panels are disposed by the panel layout section in apredetermined order, wherein the screen display control sectioncontrols, using the computer, the game display screen on the screendisplay unit on the basis of information regarding the layout by thepanel layout section, a size of each panel corresponds to a capabilityassigned to each panel, and at least one of the panels is displayed,using the computer, emphasized in a manner differently than other panelswhen the frame portion of that panel is executed.